An early story board depicting the points of view and lighting atmosphere we wanted to explore.
Different every-day items found around the house prove to be challenges and opportunities for a small mouse.
A general overview of the game model in Unity.
We drew inspiration from Pixar movies such as A Toy Story and A Bug's Life
Giving the player a sense of scale was one of our focus points.
The player needed to balance speed and stealth in order to bypass all three cats in the house.
We strived to transform a mundane environment like a simple apartment into a thrilling adventure.
The character models were not created by us and were downloaded from public domain sites.
A short gameplay highlights video.
As a possible expansion, my team and I built a hub space for the game where the player can return to between missions.
The concept was a mouse cage with elements that humanize the player character as well as add some humor to the game.
Another idea was to add gadgets to the game that give the player more abilities, such as a speed boost, grappling and seeing hidden elements.